Bonsly and Sudowoodo are fairly straightforward Pokémon with good stats. Sudowoodo has a very high Defense and Attack stat with very little Special Attack or Speed. Natures that increase their high stats or choose to raise their Special Defense stat to be well-rounded are viable options. This heavily depends on how players want to use Sudowoodo as it can be a strong Physical Attacker and a strong Physical tank. Adamant or Impish Nature are the best options for either playstyle.

Best Natures For Sudowoodo

Whether players want to maximize Sudowoodo’s Defense stat, round out its Special Defense, or increase its Attack for more damage, there are two Natures to choose from for each option. This is because Sudowoodo’s Speed and Special Attack are low, making them the prime stat to lower when deciding on a Nature. These are the pros and cons for each playstyle, as well as the two Natures for each one.

Defense Natures

Both the Relaxed and Impish Natures are the best Natures for a purely Physically defensive Pokémon. The Relaxed Nature increases Defense by 10 percent while decreasing Speed, and the Impish Nature increases Defense while decreasing Special Attack. Sudowoodo’s highest stat is its Defense, so increasing it further makes it even more likely to tank Physical moves. Lowering Sudowoodo’s Special Attack or Speed won’t matter both stats are too low to matter. Sudowoodo can only learn a single Special move, so investing in Special Attack would just be a waste.

Special Defense Natures

To round out Sudowoodo’s bulkiness, you can raise its Special Defense to withstand hits from both Physical and Special moves with no problem. The best Natures for this are Sassy and Careful. Sassy increases Special Defense by 10 percent while lowering Speed, and Careful increases Special Defense while lowering Special Attack. Given that Sudowoodo is a pure Rock Type Pokémon, it has five weaknesses and four resistances. These weaknesses are Fighting, Ground, Grass, Water, and Steel. It is also resistant to Flying, Normal, Poison, and Fire moves. Players can feel safer knowing their Sudowoodo can take more hits from Physical or Special moves.

Attack Natures

Adamant and Brave Natures will be the best choice for Attack raising Natures. Adamant increases Attack by 10 percent while decreasing Special Attack, and Brave increases Attack while lowering Speed. Sudowoodo has a very high Defense as it is high an impressive Attack stat. Raising its Attack guarantees fewer hits to KO opposing Pokémon. Sudowoodo also has access to many strong Physical moves, giving it coverage against all sorts of Pokémon.

It gets access to Fire Punch, Ice Punch, Thunder Punch, and the very strong moves Head Smash and Wood Hammer. With Head Smash, Wood Hammer, Fire Punch, and Ice Punch, Sudowoodo has coverage for Fire, Flying, Bug, Water, Rock, Ground, Steel, Grass, and Dragon-Type Pokémon.

Sudowoodo’s Stats And Moves

You should not underestimate the offensive presence of Sudowoodo. Although it has many weaknesses, it can return any hit with a powerful, super-effective move with its high defensive stats and high Attack.

Stats

  • HP - 70Attack - 100Defense - 115Special Attack - 30Special Defense - 65Speed - 30

Learnset

  • Rollout - Physical Rock move learned at Level 1 and Mastered at Level 9. 40 Power, 90 Accuracy, and 20 PP. When using this move, the Pokémon becomes fixated.Tackle - Physical Normal move learned at Level 5 and Mastered at Level 14. 40 Power, 100 Accuracy, 30 PP.Stealth Rock - Physical Rock move learned at Level 9 and Mastered at Level 18. 40 Power, 100 Accuracy, and 20 PP. This move deals damage over time after the initial move is used.Rock Slide - Physical Rock move learned at Level 15 and Mastered at Level 25. 75 Power, 90 Accuracy, and 10 PP.Iron Defense - Status Steel move learned at Level 21 and Mastered at Level 31. This move has 20 PP and increases the user’s defensive stats for a few turns.Mimic - Status Normal move learned at Level 29 and can’t be Mastered. Copies the last move used by the opponent and can be used until the battle is over or the Pokémon is switched out.Double-Edge - Physical Normal move learned at Level 37 and Mastered at Level 48. 100 Power, 100 Accuracy, and 5 PP. The user takes recoil damage of one-third of its damage dealt.Head Smash - Physical Rock move learned at Level 47 and Mastered at Level 59. 120 Power, 80 Accuracy, and 5 PP. The user takes recoil damage of one-third of its damage dealt.Wood Hammer - Physical Grass move learned at Level 57 and Mastered at Level 71. 100 Power, 100 Accuracy, and 5 PP. The user takes recoil damage of one-third of its damage dealt.

Learned From Zisu

  • Rock Smash - Physical Fighting move with 40 Power, 100 Accuracy, and 20 PP. Has a chance of lowering the target’s defensive stats.Bulldoze - Physical Ground move with 60 Power, 100 Accuracy, and 20 PP. It also lowers the target’s Speed.Calm Mind - Status Psychic move with 10 PP. This move increases offensive and defensive stats for a few turns.Rest - Status Psychic move with 10 PP. The Pokémon heals itself to full and removes any Status Condition it has. It then becomes Drowsy.Fire Punch - Physical Fire move with 75 Power, 100 Accuracy, and 10 PP. This move has a chance of burning the target.Thunder Punch - Physical Electric move with 75 Power, 100 Accuracy, and 10 PP. This move has a chance of paralyzing the target.Ice Punch - Physical Ice move with 75 Power, 100 Accuracy, and 100 PP. This move has a chance of inflicting the Frostbite Status Effect on the target.Earth Power - Special Ground move with 80 Power, 100 Accuracy, and 10 PP. This move has a chance of lowering the target’s defensive stats.Stone Edge - Physical Rock move with 100 Power, 80 Accuracy, and 5 PP. It has a high chance of being a critical hit.

For more Nature guides, check out Best Nature for Cranidos and Rampardos in Pokemon Legends: Arceus on Pro Game Guides.