It looks like Battlefield V’s long awaited entrance into the Battle Royale genre is coming soon and it’s called Firestorm! A video has leaked demonstrating the mode, and it has a lot the things you’d expect from a Battle Royale. There’s vehicles, weapons with different rarities, backpacks, and if you are downed you can still fire a sidearm to potentially save yourself and allow for your teammate to pick you up. Learn more about it with this video:

A bunch of other details have been revealed in a datamine from temporyal on Reddit:

(snippet: ID_SPARTA_CASABLANCA_ROYALE_DESCRIPTION)

  • three variants: solo, duo (2 player teams), squad (4 player teams) with a player maximum of 64 per match typical Battlefield classes will be present / choosable (snippet: ui/shared/widgets/classinforenderwidget) code shows signs of an LFG system and “backfilling” entries will have a separate ranking system will (probably) occur in Tides of War - at least the code for a connection is already there takes place in Norway (snippet: “/sparta/casablanca/royale/dk_norway-bd00e4f9.png” - also the level name itself contains the word “norway”) you parachute from a plane into the war zone (snippet: Paradrop_Exit) your hud will show an altimeter during the free fall / flight (snippet: ui/ingame/hud/widgets/parachutealtimeter)

  • if you get shot by an enemy you enter a “downed” state where you can crawl (but probably not fight) (snippet: DownedState_Crawl_LEFT_3) there are various hints to a 3rd person camera angle but they are always tacked to the parachute start or when you get downed / killed you have an inventory where you can store loot you find (snippet: UI/Ingame/Hud/Minimap/Inventroy - btw the typo is directly taken from the code) loot has four types of “rarity” (snippet: ui/rarityselection; UI/s/HUD/Loot/RarityOne, UI/s/HUD/Loot/RarityTwo, …) you can find better backpacks (three tiers) to extend your inventory the map features safes that can be opened (this will be tracked in your stats) (snippet: safesOpened: w(t.royale.safesOpened, 0)) there are dynamic objectives on the map which you can capture (e.g. “resupply points” as mentioned later) dynamic objectives may also be connected to “lockups” / “vehicle breakouts” mentioned in the code (snippet: w(t.royale.vehicleBreakoutsOpened, 0))

  • weapons will categorized in tiers (1-4 can be found, 0 may be some kind of start equipment) the HUD can feature six types of ammo: LMG, Pistol, Rifle, Shotgun, SMG and Sniper (snippet: ui/images/hud/ammo/ammo_lmg)

Weapon Specializations (probably not complete, just the snippets):

  • Meta/SpecTree/Primary__Bayonet Meta/SpecTree/Primary__Bipod Meta/SpecTree/Primary__DetachableMag Meta/SpecTree/Primary__ExtendedMag Meta/SpecTree/Primary__FastBullets Meta/SpecTree/Primary__HeavyLoad Meta/SpecTree/Primary__IncendiBullets Meta/SpecTree/Primary__QuickADS Meta/SpecTree/Primary__Slug

  • you can find / use bandages and medic bags (small and large) (snippet: s/Meta/Gadget/Medical_Supplies_smallmedpack) healing probably takes some time (snippet: MedicBag_Apply_Sequence) there are three named tiers of armor vests (snippet: UI/Textures/Icons/HudArmourVestTier1, …) there is a kind of special “armor plate” without any tiers (sounds like very strong armor loot?) (snippet: UI/Textures/Icons/HudArmourPlate)

  • various HUD elements give away that vehicles use fuel as a resource and therefore can’t be used without limits (probably for balancing) (snippet: ingame/hud/widgets/fuel; gameplay/schematicchannels/sc_vehiclefuel) you can get vehicles by opening “vehicle breakouts” (probably the stronger ones…tanks?) the tiger and the valentine are (until now) the only tanks I could find with a direct connection to Firestorm other vehicles: “Halftracknomag”, “Kubelwagen”, “Kettenkra”, “MH101ctor” (snippet: LaVEH_Halftracknomag) one interesting air vehicle snippet: “/Core/Vehicles/Air/VEH_plantuka_AI” - could be an AI controlled Stuka (plane + stuka = plantuka?) as a reinforcement

There is a number of “blue prints” for other vehicles (could be found by opening safes? I don’t know…):

  • Helicopter (yep!) StaffCar SportsCar Schimmwagon PickUpTruck Tractor (probably the famous “MH101ctor” mentioned above and seen in the mini teaser)

  • you can unlock and call in reinforcements (snippet: /gameplay/reinforcements/reinforcement_unlocks) the following are present: Artillery Strike (snippet: Meta/Reinforcements/ArtilleryStrike) Vehicle (snippet: Meta/Reinforcements/r_vehicle) Danger Zone (any ideas?) (snippet: Meta/Reinforcements/r_dangerzone) Supply Drop (snippet: Meta/Reinforcements/r_supplydrop) Strafing Run (maybe done by the AI controlled Stuka mentioned above) (snippet: Meta/Reinforcements/r_strafingrun) V1 Rocket (snippet: Meta/Reinforcements/r_v1rocket)

Personal profile:

  • “soloWins” “duoWins” “squadWins” “totalDowns” “totalKills” “meleeKills” “totalTimePlayed” “totalRevives” “totalHeadshots” “optionalObjectivesCompleted” “safesOpened” “supplyDropsOpened” “vehicleBreakoutsOpened” “sulisObjectivesTaken” “vehiclesDestroyed” “totalTanksDestroyed” “totalVehicleKills” “roadkills” “vehicleWeaponKills” “averageKillsPerGame” “healingDone” (snippet: ID_SPARTA_CASABLANCA_ROYALE_CAREER_HEALING_DONE)

End of round:

  • damage downs gadgetKills headshots healingDone kills meleeKills optionalObjectivesCompleted resupplyPointsCaptured revives roadkills safesOpened supplyDropsOpened tanksDestroyed timePlayed vehicleBreakoutsOpened vehicleKills vehicleWeaponKills vehiclesDestroyed

Comparion screen:

  • “score” “kills” “playersDowned” “longestHeadshot” “teamKills” “squadRevives” “timesRevived”