Players are working together to dominate Battlefield 2042 with a new session of patch notes for update 3.1.0 to peruse. Season 3: Escalation has seen warm reception with continuous playthroughs and conquests. Now, Battlefield 2042 is bringing forth the Manifest Rework to complement the various Quality of Life improvements and bug fixes. It’s quite a lengthy update, so be sure to check your game‘s version to stay up-to-date. Additionally, players can check out the M416, M240B, and M93R Vault weapons from Battlefield 3.

Battlefield 2042 Update 3.1.0 Patch Notes

Content

Manifest

Our main focus with the rework of Manifest is to ensure it becomes more streamlined and offers up a tighter game space, this has also given us an opportunity to do a complete pass throughout the location and provide stronger themes to previously underutilized spaces.

Across the main gamemodes we have adjusted and added flag spaces to reduce travel times and create stronger paths and frontlines as you make your way towards those capture points.

Points of Interest: 

Container Yard – North: The northern container yard has seen further military presence buildup, with the location now becoming an ad hoc refueling station for the ongoing conflict. The paths leading to and from the flag have been improved while the flag placement has been repositioned slightly towards the Quay.

Quay: As conflicts continue, the Quay has been treated to increased military defense encampments, with two new spaces on either end of the Quay. These locations act as Capture Points in certain modes, and when they aren’t in use they act as staging posts for entry onto the boats themselves.

Container Yard – South: This location has been moved closer to the action around the docked boats, with pathing improvements and further military buildup taking place throughout.

Weather Station: Time has not been a worthy ally for the Weather Station after recently suffering from a ground attack, one of these stations now sits in a burning ruin. The surrounding hillside has also received a traversal pass alongside additional light sources and ziplines to allow for increased traversal opportunity.

Vault Weapons

M416 – Battlefield 3

The M416, a fan-favorite from Battlefield 3 makes its way to the Weapon Vault. It’s compact and light AR with a good damage profile capable of taking out targets at mid-range.

Unlock Assignments:

  • Kills and Assists with the M416 or the PBX-45: 100
  • Kills with Assault Rifles or Teammates Revived: 60

M240B – Battlefield 3

The M240B is a powerful machine gun that becomes a monster when mounted on a bipod, having great bullet velocities that allow you to engage targets at medium to long ranges

  • Kills and Assists with the M240B or the Avancys: 100
  • Kills with LMGs in a Round: 20

M93R – Battlefield 3

The M93R, is a Burst fire sidearm that devastates at close range but with accuracy quickly deteriorating under sustained fire. Get up close and personal with this sidearm to deal its best damage

  • Kills and Assists with the M93R or the G57: 100
  • Kills in a Round with Secondary Weapons: 8

Changelog

Gameplay Improvements

  • You are now able to dynamically change the zoom radius of the minimap via keybind
  • Improved hit registration against soldiers on moving platforms or vehicles
  • Resolved an issue where a vault animation could play on top of a reload animation
  • Further improvements to improve responsiveness around weapon deploy and undeploy animations, aiming down sight, sprint traversal and reduced the time around enter soldier movement speeds these changes will be particularly felt on animation
  • Improved responsiveness on transition into movement from standing still
  • Fixed an issue where it was possible to skip the traversal sprint recovery time
  • Fixed animation not playing properly when entering vehicles through entrance that is high above the ground
  • Resolved an issue where the Character is stuck in downed state after dying during a takedown and then getting revived
  • Fix a rare issue that could make the player stuck in a limbo state after dying during a takedown
  • Making hit reactions more pronounced to improve the shooting experience
  • Fixed an issue where Sundance may have a more bouncy landing via their Wingsuit than anticipated
  • Fixed a bug where landing with the wingsuit on a fence shortly after activating could cause lethal fall damage
  • Fixed an issue with Blood Splatter not appearing correctly when shooting enemy soldiers
  • Fixed an issue causing blood spatter effects to appear in unintended places
  • Added blood mist elements to the regular body and head shot impacts on soldiers to better convey that you hit an enemy
  • Fixed a bug where you could attach to a rope through thin walls
  • Fix for left hand animations breaking after entering a vehicle from traversal sprint
  • Fixed a bug when traversal sprinting into water could make the swimming animation break
  • Fixed an issue where you could sometimes see floating weapon parts after throwing a smart grenade

Further Improvements