Update 2.1 will arrive for Battlefield 2042, and here’s the full list of changes and fixes that will be added with this patch. DICE recently revealed the patch notes for the next Battlefield 2042 update. This patch is quite extensive and brings new content, bug fixes, improvements, and tweaks to the game. So, here’s everything with the new Battlefield 2042 update 2.1.
Battlefield 2042 Update 2.1 Patch Notes
Here’s an overview of some of the key changes and improvements that are included in the Battlefield 2042 update :
- A reworked version of Renewal, bringing an improved gameplay flow, new cover, terrain improvements, and shorter distances between flags
- The new Polaris RZR in-world vehicle for swift traversal across the Battlefield
- 3 new Vault Weapons for the All-Out Warfare arsenal, bringing even more weapon variety; the P90, GOL Sniper Magnum, and the M1911
- Improvements have been made to reduce instances of mouse input latency
- Balance tuning for Attack and Transport Helicopters and the Nightbird
- Irish’s APS-36 Shootdown Sentinel improvements ensure it now blocks M320 LVG and M26 Mass Frag attachment grenades
- AM40 and Avancys bullets will no longer be incorrectly registered as SMG bullets
Content
Renewal – Map Improvement
Our intent for the map rework is to improve the infantry and close-quarter combat experience. Flags and objectives are now significantly closer to each other. This will reduce the traversal time and overall ‘time to action’ when moving between sectors and objectives. To increase the impact of these changes, we decided to completely remove certain sections of the map that broke the game flow or were considered to be too far away.
We’ve worked with both the terrain and with a large amount of new military fortifications to provide more opportunities for cover. These assets transform the map, making it feel less pristine and more ready for war. A feeling is enhanced during gameplay as the new military fortifications support destruction to a greater extent than the original map design.
- The Solar Station 1 – The Solar Station remains the initial attack location in Breakthrough, only now it is heavily protected by huge concrete barriers, sturdy sandbags, and shipping containers, and the large warehouses are perfect for hiding from air vehicles.
- The Solar Station 2 – Attacker vehicles will be crucial in helping in breaking down defenses. But be careful; enough stray shells can ignite a firestorm at this capture point.
- Desert Terrain 1 – The Terrain in Renewal has also been heavily reworked with a focus on providing clear infantry and vehicle paths and offering infantry a better line of sight breakers and cover. When looking at our telemetry, we could see that players did not move through the intended lanes across the desert terrain. The changes we made provide clearer paths for both infantry and vehicles.
- Battery Farm – The Battery Farm has had a simplification pass and now promotes more predictable fighting lanes and lines of sight. Additional cover has also been placed, but you should remain wary of sky-bound threats.
- Check Point – Greenside – The checkpoint on the farm side is now heavily fortified. Attackers will be able to use the new cover to slowly work their way to their new objectives. Vehicles can be a threat to these defenses, but the plethora of cover means C5 may always lurk around the corner.
- Approach to Synseco Building 1 – The approach to the Synseco building is now heavily fortified, offering vital cover to attackers. But cover alone here will not be enough to succeed; attackers must push through quickly.
- Approach to Synseco Building 2 – The central road that connects the checkpoint to the Synseco building is now the fortified spine of the map.
- Interior Synseco Capture Point 1 – The interiors of the Synseco building are no longer pristine. Instead, they are storage areas for the defenders, their ammo crates and storage units making the great cover for close-quarters combat.
- Interior Synseco Hallway – Lines of sight in the hallways are now broken by sandbags and ammo crates, making these spaces viable defense points. Sandbags against windows offer some protection against enemy snipers but also make for a great nest for you to return some marksmen fire of your own.
- Synseco Foyer – The first front line in the crucial building, defenders now have the luxury of sturdy defenses, forcing attackers to think twice about using the front door.
Polaris RZR
Fast and fun. The Polaris RZR is now available on the Battlefield as an in-world vehicle. Jump into this lightweight buggy with a teammate and zip across the Battlefield, surprising enemy infantry or gaining new, tactical positions.
New Vault Weapons
4 Battlefield Portal iconic weapons from the Battlefield 3 and Bad Company 2 era are now available in the All-Out Warfare arsenal. You’ll unlock these Vault Weapons at your own pace via the new Assignment system.
- P90 – Battlefield 3 – A compact and capable weapon system firing 5.7x28mm armor-piercing rounds. It has three forward rails for a wide array of attachments. Comes with a 50-round magazine.
- GOL Sniper Magnum – Bad Company 2 – This German bolt action rifle provides exceptional performance and standoff capability. Its long range and accuracy make it a great choice for special forces and counter-terrorist units.
- M1911 – Bad Company 2 – Modified version of the classic .45 caliber sidearm for Allied forces. Seven-round magazine.
Update 2.1 for Season 2: Master of Arms will be released on Tuesday, September 27, 08:00 UTC. For more information regarding the latest Battlefield 2042 update, check out the official support page.