This is the second major update for Baldur’s Gate 3.

A new update for Baldur’s Gate 3 has been released, and here’s the full list of changes and fixes added with this update. Baldur’s Gate 3 is only in early access, but it has received a tremendous amount of support from the community. Larian Studios has already released several hotfixes and patches, and today marks the second major update to the game since it launched a few weeks ago. This update fixes several cinematics and cutscenes and solves a ton of other issues and bugs that players have been encountering throughout Act 1.

Baldur’s Gate 3 October 27 Update Patch Notes

  • Improvements
  • Optimized overall sound settings to improve performance on lower spec machines
  • Added polish to several in-game cinematics
  • Attack of Opportunity indicator is now correctly hidden for invisible enemies
  • Improved timing of some tutorial messages
  • Improved usability of skill selection in character creation
  • Added new tutorial messages related to combat
  • Listening to other players’ dialogs now correctly shows the other players’ dice rolls
  • The reason for a waypoint being unavailable is now displayed on the map
  • Party members now correctly cancel their spell prepare state when switching to another character
  • Changes
  • Fixed a crash on startup for specific driver and hardware combinations
  • Fixed a crash related to trading with Zevlor after the raid on the grove
  • Fixed a crash in dialogs related to dynamically adding items
  • Fixed a crash in combat AI
  • Fixed a potential crash with moving platforms
  • Fixed a crash related to loading savegames while in a dialogue
  • Fixed a crash when destroying multiple familiars with a single spell
  • Fixed a crash related to unloading resources (when loading a save or returning to main menu)
  • Fixed a blocking issue when someone would join during level transition
  • Fixed a blocking issue when starting a dialog just as someone leaves the game
  • Fixed not being able to save anymore on the host when another player is stuck in “in dialog” state
  • Fixed players getting stuck in the same dialog inside the camp after choosing to fight Minthara
  • Fixed characters being stuck in animation if downed during precast spell
  • Fixed characters not being at the correct position after loading
  • Fixed not being able to talk to party members after talking with gale and summoning the weave
  • Fixed not being able to use some spell scrolls when out of spell slots
  • Fixed a rare issue for players that don’t have a profile on startup, requiring selection or a profile or creation of a new one
  • Fixed quest markers not showing up correctly when multiple markers point at the same object or location
  • Fixed the tieflings’ celebrations not proceeding correctly if the player had already done a long rest right before
  • Fixed the physics of the door on the Nautiloid reappearing after saving and loading
  • Fixed Ethel not triggering her ambush if she leaves her home during combat
  • Fixed several minor bugs related to in-game cinematics
  • Fixed zone spells not targeting invisible characters
  • Fixed summons from items not having an owner, causing them not to join combat
  • Fixed the goblins not using the war drum correctly
  • Fixed issues with lockpick progress going out of sync
  • Fixed savegame screenshots being too dark
  • Fixed spell sounds not playing correctly in multiplayer
  • Fixed a long black screen being displayed if a dialog was started just as another player was joining
  • Fixed Zevlor initiating dialog during combat
  • Fixed audio settings not resetting when switching profile
  • Fixed not being able to correctly switch character in trade window
  • Fixed not being able to click through scenery you can see through, improving navigation
  • Fixed the Gith becoming hostile incorrectly if Lae’zel was never recruited
  • Fixed additional reroll when using an inspiration point
  • Fixed inspiration points not being able to go up after using an inspiration point or gaining another one
  • Fixed an issue with the hidden vault entrance closing again after the puzzles are already solved
  • Fixed marking an item as a ware not getting set correctly
  • Fixed being able to select summons in the trade window
  • Fixed Zariel Tiefling clerics not being able to level up to level 4
  • Fixed character creation color tooltips
  • Fixed characters sometimes falling off moving platforms
  • Fixed several animation issues with torches
  • Fixed being able to select invalid targets for Misty Step skill
  • Fixed not being able to see other players’ hidden summons at all
  • Fixed party members being rearranged when detaching and reattaching characters to the group
  • Fixed certain equipment still generating sound after unequipping
  • Fixed several textures and skinning issues
  • Fixed several minor localization issues
  • Fixed minor issues with the action log

For more information regarding this update, visit the Baldur’s Gate 3 Steam Community page. This update is already available on Steam, but it could take a little while longer for it to appear on Google Stadia. Once the Stadia version is updated, however, Stadia users won’t need to download a patch as Google automatically applies patches on their end.

  • Optimized overall sound settings to improve performance on lower spec machines

  • Added polish to several in-game cinematics

  • Attack of Opportunity indicator is now correctly hidden for invisible enemies

  • Improved timing of some tutorial messages

  • Improved usability of skill selection in character creation

  • Added new tutorial messages related to combat

  • Listening to other players’ dialogs now correctly shows the other players’ dice rolls

  • The reason for a waypoint being unavailable is now displayed on the map

  • Party members now correctly cancel their spell prepare state when switching to another character

  • Fixed a crash on startup for specific driver and hardware combinations

  • Fixed a crash related to trading with Zevlor after the raid on the grove

  • Fixed a crash in dialogs related to dynamically adding items

  • Fixed a crash in combat AI

  • Fixed a potential crash with moving platforms

  • Fixed a crash related to loading savegames while in a dialogue

  • Fixed a crash when destroying multiple familiars with a single spell

  • Fixed a crash related to unloading resources (when loading a save or returning to main menu)

  • Fixed a blocking issue when someone would join during level transition

  • Fixed a blocking issue when starting a dialog just as someone leaves the game

  • Fixed not being able to save anymore on the host when another player is stuck in “in dialog” state

  • Fixed players getting stuck in the same dialog inside the camp after choosing to fight Minthara

  • Fixed characters being stuck in animation if downed during precast spell

  • Fixed characters not being at the correct position after loading

  • Fixed not being able to talk to party members after talking with gale and summoning the weave

  • Fixed not being able to use some spell scrolls when out of spell slots

  • Fixed a rare issue for players that don’t have a profile on startup, requiring selection or a profile or creation of a new one

  • Fixed quest markers not showing up correctly when multiple markers point at the same object or location

  • Fixed the tieflings’ celebrations not proceeding correctly if the player had already done a long rest right before

  • Fixed the physics of the door on the Nautiloid reappearing after saving and loading

  • Fixed Ethel not triggering her ambush if she leaves her home during combat

  • Fixed several minor bugs related to in-game cinematics

  • Fixed zone spells not targeting invisible characters

  • Fixed summons from items not having an owner, causing them not to join combat

  • Fixed the goblins not using the war drum correctly

  • Fixed issues with lockpick progress going out of sync

  • Fixed savegame screenshots being too dark

  • Fixed spell sounds not playing correctly in multiplayer

  • Fixed a long black screen being displayed if a dialog was started just as another player was joining

  • Fixed Zevlor initiating dialog during combat

  • Fixed audio settings not resetting when switching profile

  • Fixed not being able to correctly switch character in trade window

  • Fixed not being able to click through scenery you can see through, improving navigation

  • Fixed the Gith becoming hostile incorrectly if Lae’zel was never recruited

  • Fixed additional reroll when using an inspiration point

  • Fixed inspiration points not being able to go up after using an inspiration point or gaining another one

  • Fixed an issue with the hidden vault entrance closing again after the puzzles are already solved

  • Fixed marking an item as a ware not getting set correctly

  • Fixed being able to select summons in the trade window

  • Fixed Zariel Tiefling clerics not being able to level up to level 4

  • Fixed character creation color tooltips

  • Fixed characters sometimes falling off moving platforms

  • Fixed several animation issues with torches

  • Fixed being able to select invalid targets for Misty Step skill

  • Fixed not being able to see other players’ hidden summons at all

  • Fixed party members being rearranged when detaching and reattaching characters to the group

  • Fixed certain equipment still generating sound after unequipping

  • Fixed several textures and skinning issues

  • Fixed several minor localization issues

  • Fixed minor issues with the action log

  • This article was updated on November 9th, 2021

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