Turtle Rock Studios, developers of Back 4 Blood, have released patch notes for a hefty update coming to the first-person shooter game today, February 9.
Developers said on the Back 4 Blood patch notes, “Over the next few patches, we’re making many of our cards more viable for different strategies while also removing tradeoffs that don’t meaningfully add to gameplay. A few new features are included in the February 2022 Update, most notably the ability to Stay Together at the end of a match if you enjoyed fighting Ridden with your group of Quickplay Cleaners. We’ll continue to improve the Back 4 Blood experience and look forward to your feedback on our February 2022 Update!”
Check out the patch notes below.
Back 4 Blood Update Patch Notes for February 9
NEW FEATURES
Streamer Mode
Players now have access to an audio option that disables copyrighted music in the game.
Stay Together
Ungrouped players can vote to “stay together” at the end of a run when they would have otherwise been split up.
Walker’s Ability Reworked
Added Incoming! which functions like Marked for Death.
Lowers the marked target’s damage dealt.
Accuracy on precision kills removed.
Increased the limit of decks allowed in the Deck Manager to 16 for each mode, previously 8.
Players now earn Supply Points after failing a mission.
Added two new tutorial tips in the card draw overlay explaining catch up draws that get granted to players.
Notable Bug Fixes
Fixed an issue that caused weapon fire rates to not always be accurate.
Fixed campaign objective items being dropped on use.
Fixed an issue where muted players were not being unmuted if the player toggled “Unmute All” before loading into the game.
Players now have access to an audio option that disables copyrighted music in the game.
Ungrouped players can vote to “stay together” at the end of a run when they would have otherwise been split up.
Added Incoming! which functions like Marked for Death.
Lowers the marked target’s damage dealt.
Accuracy on precision kills removed.
Lowers the marked target’s damage dealt.
Accuracy on precision kills removed.
Fixed an issue that caused weapon fire rates to not always be accurate.
Fixed campaign objective items being dropped on use.
Fixed an issue where muted players were not being unmuted if the player toggled “Unmute All” before loading into the game.
CAMPAIGN UPDATES
- General
- Players can now interrupt firing by reloading.
- T5 Grenade crates are now open by default.
- Shotgun ammo pickups from crates increased to 60 ammo from 25.
- Rifle ammo pickups from crates increased to 120 ammo from 100.
- Players are now able to hit the Breaker’s weakspots with melee weapons.
- Global difficulty damage increases no longer affect Friendly Fire damage.
- Quickplay no longer queues players into finale maps.
- General Card Updates
- Developer Note: The following changes make slow and steady combat more viable.
- Evasive Action refactored to Defensive Maneuver.
- Attacks over 15 damage apply 25% damage resistance for 3 seconds.
- On Your Marks
- Instantly gives 15% of max ammo and 10% movement speed while firing.
- +25% reload and +25% weapon swap for 30 seconds on horde trigger.
- No longer gives team speed 15% for 30 seconds at saferoom.
- Amped Up
- No longer gives temporary health when leaving the saferoom.
- Now gives team 25 temporary health any time a horde is triggered.
- Shooting Gloves refactored.
- +25% swap (unchanged).
- Added 15% recoil control.
- Added 15% accuracy.
- Front Sight Focus refactored.
- +20% Accuracy (unchanged).
- Added 10% weakspot damage.
- Added 15% Aim speed.
- Mom’s revive now fully heals target.
- Hoffman’s ability now includes a 1% chance to find offensive items on any kill and team ammo is increased to 15% from 10%.
- Admin Reload – No longer has a trade off.
- Ammo for All – Added stats 1% team damage.
- Ammo Pouch
- Added 2.5% bullet damage.
- Added 25% Ammo Capacity.
- Ammo Belt
- Added 15% reload.
- Added 50% Ammo Capacity.
- No longer has a trade-off.
- Grenade Pouch
- Added 25% Swap Speed.
- Increases Offensive Slot by 1.
- Double Grenade Pouch
- Increases Offensive Slot by 2.
- No longer reduces damage by 10%.
- Now slows movement by 5%.
- Belt Clip
- Added 10% Use Speed.
- Increases Quick Slot by 1.
- Utility Belt Clip
- Increases Quick Slot by 2.
- No longer reduces damage by 10%.
- Now slows movement by 5.
- Shoulder Bag
- Increases Support Slot by 2.*
- There was a typo. Sorry, for the confusion.
- No longer reduces damage by 10%.
- Now slows movement by 5%.
- Mandatory PT
- Stamina reduced to 10% from 15%.
- Stamina regen +10%.
- Hellfire – Decreased movement speed to 3% from 5%.
- Stamina – Now gives a flat 10 stamina instead of 10%.
- Compound Interest
- Updated to affect the whole team.
- Reduced to 5% from 10%.
- Developer Note: Rather than obligating the Cleaner using this card to drop their Copper for the team, we wanted the whole team to benefit from the card.
- Battle Lust – Now benefits from healing efficiency.
- Face Your Fears – Trigger range increased to 2.5 meters from 2 meters.
- Utility Scavenger – Barbed Wire now properly gets highlighted with this card, instead of Offensive Scavenger.
- Stimulants – Duration increased to 60 seconds from 30 seconds.
- Optics Enthusiast – No longer reduces stamina efficiency.
- Trigger Control – Added accuracy on precision kills.
- Developer Note: We really enjoy Walker’s ability and refactored Trigger Control to be similar.
- Wooden Armor
- Trauma resistance decreased to 30% from 40%.
- No longer increases Acid damage by 100%.
- Developer Note: We made these changes in the spirit of eventually making this card viable.
- Body Armor
- Trauma resistance decreased to 20% from 25%.
- No longer has a trade-off.
- Overwatch – Distance increased to 15 meters from 10.
- Healing Card Updates
- Antibiotic Ointment
- Increased Healing Efficiency to 25% from 20%.
- Now gives an additional 10 temp health to targets any time you heal with an item or ability.
- EMT Bag
- Increased Healing Efficiency to 50% from 40%.
- No longer reduces stamina efficiency.
- Field Surgeon
- Targets Heal 3 trauma any time a Medical Accessory is used.
- No longer gives healing efficiency.
- No longer has a trade-off.
- Medical Expert
- Targets Heal 1 trauma any time a Medical Accessory is used.
- Added 50% revive speed.
- Added 15% team healing efficiency.
- Fanny Pack
- Added 15% Trauma Resist.
- Increases Support slot by 1.
- Fresh Bandage – Returned to full health after trauma heal.
- Corruption Card Updates
- Toxic Spill – Temp health per kill reduced to 3 from 5.
Back 4 Blood is available on PS4, PS5, Xbox One, Xbox Series X/S, and PC. For a full view of the updates coming to the game today, check them out here.
Players can now interrupt firing by reloading.
T5 Grenade crates are now open by default.
Shotgun ammo pickups from crates increased to 60 ammo from 25.
Rifle ammo pickups from crates increased to 120 ammo from 100.
Players are now able to hit the Breaker’s weakspots with melee weapons.
Global difficulty damage increases no longer affect Friendly Fire damage.
Quickplay no longer queues players into finale maps.
Developer Note: The following changes make slow and steady combat more viable.
Evasive Action refactored to Defensive Maneuver.
Attacks over 15 damage apply 25% damage resistance for 3 seconds.
On Your Marks
Instantly gives 15% of max ammo and 10% movement speed while firing.
+25% reload and +25% weapon swap for 30 seconds on horde trigger.
No longer gives team speed 15% for 30 seconds at saferoom.
Amped Up
No longer gives temporary health when leaving the saferoom.
Now gives team 25 temporary health any time a horde is triggered.
Shooting Gloves refactored.
+25% swap (unchanged).
Added 15% recoil control.
Added 15% accuracy.
Front Sight Focus refactored.
+20% Accuracy (unchanged).
Added 10% weakspot damage.
Added 15% Aim speed.
Mom’s revive now fully heals target.
Hoffman’s ability now includes a 1% chance to find offensive items on any kill and team ammo is increased to 15% from 10%.
Admin Reload – No longer has a trade off.
Ammo for All – Added stats 1% team damage.
Ammo Pouch
Added 2.5% bullet damage.
Added 25% Ammo Capacity.
Ammo Belt
Added 15% reload.
Added 50% Ammo Capacity.
No longer has a trade-off.
Grenade Pouch
Added 25% Swap Speed.
Increases Offensive Slot by 1.
Double Grenade Pouch
Increases Offensive Slot by 2.
No longer reduces damage by 10%.
Now slows movement by 5%.
Belt Clip
Added 10% Use Speed.
Increases Quick Slot by 1.
Utility Belt Clip
Increases Quick Slot by 2.
No longer reduces damage by 10%.
Now slows movement by 5.
Shoulder Bag
Increases Support Slot by 2.*
There was a typo. Sorry, for the confusion.
No longer reduces damage by 10%.
Now slows movement by 5%.
Mandatory PT
Stamina reduced to 10% from 15%.
Stamina regen +10%.
Hellfire – Decreased movement speed to 3% from 5%.
Stamina – Now gives a flat 10 stamina instead of 10%.
Compound Interest
Updated to affect the whole team.
Reduced to 5% from 10%.
Developer Note: Rather than obligating the Cleaner using this card to drop their Copper for the team, we wanted the whole team to benefit from the card.
Battle Lust – Now benefits from healing efficiency.
Face Your Fears – Trigger range increased to 2.5 meters from 2 meters.
Utility Scavenger – Barbed Wire now properly gets highlighted with this card, instead of Offensive Scavenger.
Stimulants – Duration increased to 60 seconds from 30 seconds.
Optics Enthusiast – No longer reduces stamina efficiency.
Trigger Control – Added accuracy on precision kills.
Developer Note: We really enjoy Walker’s ability and refactored Trigger Control to be similar.
Wooden Armor
Trauma resistance decreased to 30% from 40%.
No longer increases Acid damage by 100%.
Developer Note: We made these changes in the spirit of eventually making this card viable.
Body Armor
Trauma resistance decreased to 20% from 25%.
No longer has a trade-off.
Overwatch – Distance increased to 15 meters from 10.
Evasive Action refactored to Defensive Maneuver.
Attacks over 15 damage apply 25% damage resistance for 3 seconds.
On Your Marks
Instantly gives 15% of max ammo and 10% movement speed while firing.
+25% reload and +25% weapon swap for 30 seconds on horde trigger.
No longer gives team speed 15% for 30 seconds at saferoom.
Amped Up
No longer gives temporary health when leaving the saferoom.
Now gives team 25 temporary health any time a horde is triggered.
Shooting Gloves refactored.
+25% swap (unchanged).
Added 15% recoil control.
Added 15% accuracy.
Front Sight Focus refactored.
+20% Accuracy (unchanged).
Added 10% weakspot damage.
Added 15% Aim speed.
Attacks over 15 damage apply 25% damage resistance for 3 seconds.
Instantly gives 15% of max ammo and 10% movement speed while firing.
+25% reload and +25% weapon swap for 30 seconds on horde trigger.
No longer gives team speed 15% for 30 seconds at saferoom.
No longer gives temporary health when leaving the saferoom.
Now gives team 25 temporary health any time a horde is triggered.
+25% swap (unchanged).
Added 15% recoil control.
Added 15% accuracy.
+20% Accuracy (unchanged).
Added 10% weakspot damage.
Added 15% Aim speed.
Added 2.5% bullet damage.
Added 25% Ammo Capacity.
Added 15% reload.
Added 50% Ammo Capacity.
No longer has a trade-off.
Added 25% Swap Speed.
Increases Offensive Slot by 1.
Increases Offensive Slot by 2.
No longer reduces damage by 10%.
Now slows movement by 5%.
Added 10% Use Speed.
Increases Quick Slot by 1.
Increases Quick Slot by 2.
No longer reduces damage by 10%.
Now slows movement by 5.
Increases Support Slot by 2.*
There was a typo. Sorry, for the confusion.
No longer reduces damage by 10%.
Now slows movement by 5%.
There was a typo. Sorry, for the confusion.
Stamina reduced to 10% from 15%.
Stamina regen +10%.
Updated to affect the whole team.
Reduced to 5% from 10%.
Developer Note: Rather than obligating the Cleaner using this card to drop their Copper for the team, we wanted the whole team to benefit from the card.
Developer Note: We really enjoy Walker’s ability and refactored Trigger Control to be similar.
Trauma resistance decreased to 30% from 40%.
No longer increases Acid damage by 100%.
Developer Note: We made these changes in the spirit of eventually making this card viable.
Trauma resistance decreased to 20% from 25%.
No longer has a trade-off.
Antibiotic Ointment
Increased Healing Efficiency to 25% from 20%.
Now gives an additional 10 temp health to targets any time you heal with an item or ability.
EMT Bag
Increased Healing Efficiency to 50% from 40%.
No longer reduces stamina efficiency.
Field Surgeon
Targets Heal 3 trauma any time a Medical Accessory is used.
No longer gives healing efficiency.
No longer has a trade-off.
Medical Expert
Targets Heal 1 trauma any time a Medical Accessory is used.
Added 50% revive speed.
Added 15% team healing efficiency.
Fanny Pack
Added 15% Trauma Resist.
Increases Support slot by 1.
Fresh Bandage – Returned to full health after trauma heal.
Increased Healing Efficiency to 25% from 20%.
Now gives an additional 10 temp health to targets any time you heal with an item or ability.
Increased Healing Efficiency to 50% from 40%.
No longer reduces stamina efficiency.
Targets Heal 3 trauma any time a Medical Accessory is used.
No longer gives healing efficiency.
No longer has a trade-off.
Targets Heal 1 trauma any time a Medical Accessory is used.
Added 50% revive speed.
Added 15% team healing efficiency.
Added 15% Trauma Resist.
Increases Support slot by 1.
Toxic Spill – Temp health per kill reduced to 3 from 5.