Turtle Rock Studios, developers of Back 4 Blood, have released patch notes for a hefty update coming to the first-person shooter game today, February 9.

Developers said on the Back 4 Blood patch notes, “Over the next few patches, we’re making many of our cards more viable for different strategies while also removing tradeoffs that don’t meaningfully add to gameplay. A few new features are included in the February 2022 Update, most notably the ability to Stay Together at the end of a match if you enjoyed fighting Ridden with your group of Quickplay Cleaners. We’ll continue to improve the Back 4 Blood experience and look forward to your feedback on our February 2022 Update!”

Check out the patch notes below.

Back 4 Blood Update Patch Notes for February 9

NEW FEATURES

  • Streamer Mode

  • Players now have access to an audio option that disables copyrighted music in the game.

  • Stay Together

  • Ungrouped players can vote to “stay together” at the end of a run when they would have otherwise been split up.

  • Walker’s Ability Reworked

  • Added Incoming! which functions like Marked for Death.

  • Lowers the marked target’s damage dealt.

  • Accuracy on precision kills removed.

  • Increased the limit of decks allowed in the Deck Manager to 16 for each mode, previously 8.

  • Players now earn Supply Points after failing a mission.

  • Added two new tutorial tips in the card draw overlay explaining catch up draws that get granted to players.

  • Notable Bug Fixes

  • Fixed an issue that caused weapon fire rates to not always be accurate.

  • Fixed campaign objective items being dropped on use.

  • Fixed an issue where muted players were not being unmuted if the player toggled “Unmute All” before loading into the game.

  • Players now have access to an audio option that disables copyrighted music in the game.

  • Ungrouped players can vote to “stay together” at the end of a run when they would have otherwise been split up.

  • Added Incoming! which functions like Marked for Death.

  • Lowers the marked target’s damage dealt.

  • Accuracy on precision kills removed.

  • Lowers the marked target’s damage dealt.

  • Accuracy on precision kills removed.

  • Fixed an issue that caused weapon fire rates to not always be accurate.

  • Fixed campaign objective items being dropped on use.

  • Fixed an issue where muted players were not being unmuted if the player toggled “Unmute All” before loading into the game.

CAMPAIGN UPDATES

  • General
  • Players can now interrupt firing by reloading.
  • T5 Grenade crates are now open by default.
  • Shotgun ammo pickups from crates increased to 60 ammo from 25.
  • Rifle ammo pickups from crates increased to 120 ammo from 100.
  • Players are now able to hit the Breaker’s weakspots with melee weapons.
  • Global difficulty damage increases no longer affect Friendly Fire damage.
  • Quickplay no longer queues players into finale maps.
  • General Card Updates
  • Developer Note: The following changes make slow and steady combat more viable.
  • Evasive Action refactored to Defensive Maneuver.
  • Attacks over 15 damage apply 25% damage resistance for 3 seconds.
  • On Your Marks
  • Instantly gives 15% of max ammo and 10% movement speed while firing.
  • +25% reload and +25% weapon swap for 30 seconds on horde trigger.
  • No longer gives team speed 15% for 30 seconds at saferoom.
  • Amped Up
  • No longer gives temporary health when leaving the saferoom.
  • Now gives team 25 temporary health any time a horde is triggered.
  • Shooting Gloves refactored.
  • +25% swap (unchanged).
  • Added 15% recoil control.
  • Added 15% accuracy.
  • Front Sight Focus refactored.
  • +20% Accuracy (unchanged).
  • Added 10% weakspot damage.
  • Added 15% Aim speed.
  • Mom’s revive now fully heals target.
  • Hoffman’s ability now includes a 1% chance to find offensive items on any kill and team ammo is increased to 15% from 10%.
  • Admin Reload – No longer has a trade off.
  • Ammo for All – Added stats 1% team damage.
  • Ammo Pouch
  • Added 2.5% bullet damage.
  • Added 25% Ammo Capacity.
  • Ammo Belt
  • Added 15% reload.
  • Added 50% Ammo Capacity.
  • No longer has a trade-off.
  • Grenade Pouch
  • Added 25% Swap Speed.
  • Increases Offensive Slot by 1.
  • Double Grenade Pouch
  • Increases Offensive Slot by 2.
  • No longer reduces damage by 10%.
  • Now slows movement by 5%.
  • Belt Clip
  • Added 10% Use Speed.
  • Increases Quick Slot by 1.
  • Utility Belt Clip
  • Increases Quick Slot by 2.
  • No longer reduces damage by 10%.
  • Now slows movement by 5.
  • Shoulder Bag
  • Increases Support Slot by 2.*
  • There was a typo. Sorry, for the confusion.
  • No longer reduces damage by 10%.
  • Now slows movement by 5%.
  • Mandatory PT
  • Stamina reduced to 10% from 15%.
  • Stamina regen +10%.
  • Hellfire – Decreased movement speed to 3% from 5%.
  • Stamina – Now gives a flat 10 stamina instead of 10%.
  • Compound Interest
  • Updated to affect the whole team.
  • Reduced to 5% from 10%.
  • Developer Note: Rather than obligating the Cleaner using this card to drop their Copper for the team, we wanted the whole team to benefit from the card.
  • Battle Lust – Now benefits from healing efficiency.
  • Face Your Fears – Trigger range increased to 2.5 meters from 2 meters.
  • Utility Scavenger – Barbed Wire now properly gets highlighted with this card, instead of Offensive Scavenger.
  • Stimulants – Duration increased to 60 seconds from 30 seconds.
  • Optics Enthusiast – No longer reduces stamina efficiency.
  • Trigger Control – Added accuracy on precision kills.
  • Developer Note: We really enjoy Walker’s ability and refactored Trigger Control to be similar.
  • Wooden Armor
  • Trauma resistance decreased to 30% from 40%.
  • No longer increases Acid damage by 100%.
  • Developer Note: We made these changes in the spirit of eventually making this card viable.
  • Body Armor
  • Trauma resistance decreased to 20% from 25%.
  • No longer has a trade-off.
  • Overwatch – Distance increased to 15 meters from 10.
  • Healing Card Updates
  • Antibiotic Ointment
  • Increased Healing Efficiency to 25% from 20%.
  • Now gives an additional 10 temp health to targets any time you heal with an item or ability.
  • EMT Bag
  • Increased Healing Efficiency to 50% from 40%.
  • No longer reduces stamina efficiency.
  • Field Surgeon
  • Targets Heal 3 trauma any time a Medical Accessory is used.
  • No longer gives healing efficiency.
  • No longer has a trade-off.
  • Medical Expert
  • Targets Heal 1 trauma any time a Medical Accessory is used.
  • Added 50% revive speed.
  • Added 15% team healing efficiency.
  • Fanny Pack
  • Added 15% Trauma Resist.
  • Increases Support slot by 1.
  • Fresh Bandage – Returned to full health after trauma heal.
  • Corruption Card Updates
  • Toxic Spill – Temp health per kill reduced to 3 from 5.

Back 4 Blood is available on PS4, PS5, Xbox One, Xbox Series X/S, and PC. For a full view of the updates coming to the game today, check them out here.

  • Players can now interrupt firing by reloading.

  • T5 Grenade crates are now open by default.

  • Shotgun ammo pickups from crates increased to 60 ammo from 25.

  • Rifle ammo pickups from crates increased to 120 ammo from 100.

  • Players are now able to hit the Breaker’s weakspots with melee weapons.

  • Global difficulty damage increases no longer affect Friendly Fire damage.

  • Quickplay no longer queues players into finale maps.

  • Developer Note: The following changes make slow and steady combat more viable.

  • Evasive Action refactored to Defensive Maneuver.

  • Attacks over 15 damage apply 25% damage resistance for 3 seconds.

  • On Your Marks

  • Instantly gives 15% of max ammo and 10% movement speed while firing.

  • +25% reload and +25% weapon swap for 30 seconds on horde trigger.

  • No longer gives team speed 15% for 30 seconds at saferoom.

  • Amped Up

  • No longer gives temporary health when leaving the saferoom.

  • Now gives team 25 temporary health any time a horde is triggered.

  • Shooting Gloves refactored.

  • +25% swap (unchanged).

  • Added 15% recoil control.

  • Added 15% accuracy.

  • Front Sight Focus refactored.

  • +20% Accuracy (unchanged).

  • Added 10% weakspot damage.

  • Added 15% Aim speed.

  • Mom’s revive now fully heals target.

  • Hoffman’s ability now includes a 1% chance to find offensive items on any kill and team ammo is increased to 15% from 10%.

  • Admin Reload – No longer has a trade off.

  • Ammo for All – Added stats 1% team damage.

  • Ammo Pouch

  • Added 2.5% bullet damage.

  • Added 25% Ammo Capacity.

  • Ammo Belt

  • Added 15% reload.

  • Added 50% Ammo Capacity.

  • No longer has a trade-off.

  • Grenade Pouch

  • Added 25% Swap Speed.

  • Increases Offensive Slot by 1.

  • Double Grenade Pouch

  • Increases Offensive Slot by 2.

  • No longer reduces damage by 10%.

  • Now slows movement by 5%.

  • Belt Clip

  • Added 10% Use Speed.

  • Increases Quick Slot by 1.

  • Utility Belt Clip

  • Increases Quick Slot by 2.

  • No longer reduces damage by 10%.

  • Now slows movement by 5.

  • Shoulder Bag

  • Increases Support Slot by 2.*

  • There was a typo. Sorry, for the confusion.

  • No longer reduces damage by 10%.

  • Now slows movement by 5%.

  • Mandatory PT

  • Stamina reduced to 10% from 15%.

  • Stamina regen +10%.

  • Hellfire – Decreased movement speed to 3% from 5%.

  • Stamina – Now gives a flat 10 stamina instead of 10%.

  • Compound Interest

  • Updated to affect the whole team.

  • Reduced to 5% from 10%.

  • Developer Note: Rather than obligating the Cleaner using this card to drop their Copper for the team, we wanted the whole team to benefit from the card.

  • Battle Lust – Now benefits from healing efficiency.

  • Face Your Fears – Trigger range increased to 2.5 meters from 2 meters.

  • Utility Scavenger – Barbed Wire now properly gets highlighted with this card, instead of Offensive Scavenger.

  • Stimulants – Duration increased to 60 seconds from 30 seconds.

  • Optics Enthusiast – No longer reduces stamina efficiency.

  • Trigger Control – Added accuracy on precision kills.

  • Developer Note: We really enjoy Walker’s ability and refactored Trigger Control to be similar.

  • Wooden Armor

  • Trauma resistance decreased to 30% from 40%.

  • No longer increases Acid damage by 100%.

  • Developer Note: We made these changes in the spirit of eventually making this card viable.

  • Body Armor

  • Trauma resistance decreased to 20% from 25%.

  • No longer has a trade-off.

  • Overwatch – Distance increased to 15 meters from 10.

  • Evasive Action refactored to Defensive Maneuver.

  • Attacks over 15 damage apply 25% damage resistance for 3 seconds.

  • On Your Marks

  • Instantly gives 15% of max ammo and 10% movement speed while firing.

  • +25% reload and +25% weapon swap for 30 seconds on horde trigger.

  • No longer gives team speed 15% for 30 seconds at saferoom.

  • Amped Up

  • No longer gives temporary health when leaving the saferoom.

  • Now gives team 25 temporary health any time a horde is triggered.

  • Shooting Gloves refactored.

  • +25% swap (unchanged).

  • Added 15% recoil control.

  • Added 15% accuracy.

  • Front Sight Focus refactored.

  • +20% Accuracy (unchanged).

  • Added 10% weakspot damage.

  • Added 15% Aim speed.

  • Attacks over 15 damage apply 25% damage resistance for 3 seconds.

  • Instantly gives 15% of max ammo and 10% movement speed while firing.

  • +25% reload and +25% weapon swap for 30 seconds on horde trigger.

  • No longer gives team speed 15% for 30 seconds at saferoom.

  • No longer gives temporary health when leaving the saferoom.

  • Now gives team 25 temporary health any time a horde is triggered.

  • +25% swap (unchanged).

  • Added 15% recoil control.

  • Added 15% accuracy.

  • +20% Accuracy (unchanged).

  • Added 10% weakspot damage.

  • Added 15% Aim speed.

  • Added 2.5% bullet damage.

  • Added 25% Ammo Capacity.

  • Added 15% reload.

  • Added 50% Ammo Capacity.

  • No longer has a trade-off.

  • Added 25% Swap Speed.

  • Increases Offensive Slot by 1.

  • Increases Offensive Slot by 2.

  • No longer reduces damage by 10%.

  • Now slows movement by 5%.

  • Added 10% Use Speed.

  • Increases Quick Slot by 1.

  • Increases Quick Slot by 2.

  • No longer reduces damage by 10%.

  • Now slows movement by 5.

  • Increases Support Slot by 2.*

  • There was a typo. Sorry, for the confusion.

  • No longer reduces damage by 10%.

  • Now slows movement by 5%.

  • There was a typo. Sorry, for the confusion.

  • Stamina reduced to 10% from 15%.

  • Stamina regen +10%.

  • Updated to affect the whole team.

  • Reduced to 5% from 10%.

  • Developer Note: Rather than obligating the Cleaner using this card to drop their Copper for the team, we wanted the whole team to benefit from the card.

  • Developer Note: We really enjoy Walker’s ability and refactored Trigger Control to be similar.

  • Trauma resistance decreased to 30% from 40%.

  • No longer increases Acid damage by 100%.

  • Developer Note: We made these changes in the spirit of eventually making this card viable.

  • Trauma resistance decreased to 20% from 25%.

  • No longer has a trade-off.

  • Antibiotic Ointment

  • Increased Healing Efficiency to 25% from 20%.

  • Now gives an additional 10 temp health to targets any time you heal with an item or ability.

  • EMT Bag

  • Increased Healing Efficiency to 50% from 40%.

  • No longer reduces stamina efficiency.

  • Field Surgeon

  • Targets Heal 3 trauma any time a Medical Accessory is used.

  • No longer gives healing efficiency.

  • No longer has a trade-off.

  • Medical Expert

  • Targets Heal 1 trauma any time a Medical Accessory is used.

  • Added 50% revive speed.

  • Added 15% team healing efficiency.

  • Fanny Pack

  • Added 15% Trauma Resist.

  • Increases Support slot by 1.

  • Fresh Bandage – Returned to full health after trauma heal.

  • Increased Healing Efficiency to 25% from 20%.

  • Now gives an additional 10 temp health to targets any time you heal with an item or ability.

  • Increased Healing Efficiency to 50% from 40%.

  • No longer reduces stamina efficiency.

  • Targets Heal 3 trauma any time a Medical Accessory is used.

  • No longer gives healing efficiency.

  • No longer has a trade-off.

  • Targets Heal 1 trauma any time a Medical Accessory is used.

  • Added 50% revive speed.

  • Added 15% team healing efficiency.

  • Added 15% Trauma Resist.

  • Increases Support slot by 1.

  • Toxic Spill – Temp health per kill reduced to 3 from 5.